Lara Croft and the Guardian of Light Review
Lara Croft and the Guardian of Low-cal Review
How Lara got her groove back.
The story is mere fluff designed as an alibi for Lara to run into traps and encounter monsters. She uncovers an aboriginal mirror in Southward America, an evil demon is released, and The Guardian of Light, Totec, wakes up to assistance Lara save humanity. Story and dialogue are definitely the weakest parts of this game. Whatsoever fourth dimension a giant monster or trap appears Lara offers up a "one liner," but they are entirely unimaginative and always fabricated me cringe. It'due south also pretty ridiculous to sentinel Totec, who is supposedly an Aztec deity, running around puncturing fools with an Chiliad-xvi.
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Story moments are delivered with animated cut scenes -- except the opening and ending moments, which are presented with that comic volume pan-and-scan fashion that downloadable games are then fond of these days. Information technology e'er looks a chip cheap to me. An intro is supposed to draw us into a game and the ending is a reward for playing all the way through, so I don't see why these important moments were the ones to miss out on animation.
This game is gorgeous, though. The environments are intricately detailed and there is a lot of verticality then you can often encounter new areas or some you've already visited in the altitude. Because the game looks and then good, I recollect I discover the faults more than I normally would. Many objects are destructible and wait swell as they explode, only then the pieces may immediately disappear when they hit the basis. And during a boss fight with a demonic T-rex, the collision detection felt a little wonky so that Lara would be warped into its mouth. Not a major buzzkill, but information technology did momentarily take me out of this cute earth Crystal Dynamics has created.
But, that'due south near where my complaints with Lara Croft and the Guardian of Light end. I had a blast with it from start to finish and several IGN Editors who I rounded up for co-op sessions did, as well. Crystal Dynamics is actually onto something here and I would much rather see more of these types of adventures for Lara than the traditional Tomb Raiders that have become dried over the years.
Plumbing equipment for an arcade game, Guardian of Light is nigh racking up high scores and enjoying some friendly competition with a partner. Finding treasure and killing enemies earns you points and you lot can compare scores with anybody on the worldwide leaderboards. You may observe yourself good naturedly trying to take hold of gems before your buddy does or stealing their kills in order to boost your own score. Earn enough points on a level and you may receive a new weapon or upgrade. Each stage has optional Challenge Tombs that will offer upward valuable artifacts and relics if you tin can solve the puzzle. Artifacts and relics tin exist equipped to your grapheme in order to significantly enhance their skills. Then there are the many Reward Challenges in each level that grant weapons and items for completing random tasks like "destroying all the columns in the phase." There are many, many hooks here to continue you interested.
Speaking of weapons, there are loads to observe and you tin customize your graphic symbol (Lara or Totec) with four at a time mapped to the D-pad. Guardian of Light is sort of a dual-stick shooter that has you running around with the left stick and aiming with the right. The action is very satisfying and it's fun to experiment with the many weapons.
The puzzles have been cleverly designed to crave the particular talents of both Lara and Totec. Lara has a grappling hook she can extend that Totec can then walk across like a tight rope. Or Totec tin can throw his spear into a wall for Lara to jump to. You encounter puzzles, start experimenting and trying different approaches, then you eventually solve it -- together. If you ever had a friend watch you lot play a Zelda or Resident Evil game and offering communication, information technology's a lot like that, except in this game your friend is playing with you. It's great fun.
Over the grade of the game the puzzles develop from uncomplicated one-step exercises to elaborate conundrums and you'll find that two heads really are ameliorate than one. Those Advantage Challenges I mentioned become significantly more complicated than just destroying all the pillars, also -- but the artifacts and relics you tin can earn after in the game volition plough Lara and Totec into super heroes.
Impressively, Guardian of Calorie-free remains a expert time even if you lot're flying solo. The game doesn't requite you an AI partner -- instead, you'll come across slightly tweaked versions of puzzles that are possible to solve on your ain. Since the single-player and cooperative games differ significantly, drib-in drop-out play isn't possible. All of your equipment carries over from single- to multiplayer games, though.
I should also indicate out that, at launch, Guardian of Calorie-free does non offer online cooperative play. That characteristic will be patched in later on.
Lara Croft and the Guardian of Low-cal is a great chance, whether you're playing co-op or flying solo. Despite the lightheaded story and dialogue, I had more than fun with information technology than whatever Tomb Raider in recent memory. With a great new look, clever puzzles, and loads of fun stuff to collect, this is an extreme makeover for Lara of which you will surely corroborate.
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Source: https://www.ign.com/articles/2010/10/26/lara-croft-and-the-guardian-of-light-review
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